Tipps and Tricks
Timer
Import Hints
Godot offers several suffixes that can be added to the names of the objects in your 3D modeling software and will perform actions automatically at import:
- Adding collision detection to objects.
- Setting objects as navigation meshes.
- Deleting nodes that are not used in the game engine (like specific lights used for modeling).
| Suffix | Notes |
|---|---|
-noimp |
will be removed at import-time no matter what their type is. They will not appear in the imported scene. |
-col |
If the option -col it is detected, a child static collision node will be added, using the same geometry as the mesh. |
-convcol |
The option -convcol will create a ConvexPolygonShape3D instead of a ConcavePolygonShape3D. |
-colonly |
upon importing will replace the mesh and create a StaticBody3D collision. |
-convcolonly |
works in a similar way, but will create a ConvexPolygonShape3D instead using convex decomposition. |
-navmesh |
will be converted to a navigation mesh. |
-vehicle |
will be imported as a child to a VehicleBody3D node. |
-wheel |
will be imported as a child to a VehicleWheel3D node. |
-rigid |
will be imported as a RigidBody3D. |