Ultima Underworld Docs
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Overview
Remarks
Document conventions
Summary of game files
Ultima Underworld 1 files
Ultima Underworld 2 files
Graphics
Palettes
256 color palettes
16 color auxiliary palette mappings
Palette mappings
Palette rotation animations
Palette #0: in game graphics
Palette #2: game start screen
Images
Uncompressed bitmaps (04: 8-bit, 0A: 4-bit)
Compressed bitmaps (type 08)
Bitmaps
Textures
Fonts
Critter animations
Cutscene animations
Weapon animations
Attack animations:
Weapons.dat:
Weapons.cm:
Level
File format
Level tilemap
0000 tile properties / flags:
0002 tile properties 2 / object list link
about word 0000, bit 8:
about the floor height (word 0000, bits 4-7):
Underworld tile types
Master object list
Enchantments
Item Owner
Mobile object extra info
Free lists
Free list, mobile objects
Free list, static objects
Texture mappings
Animation infos
Automap infos
Terrain texture properties
Unity UW
Journal
Prisoner of Lizards
Controls
Gamepad
Movement \& camera
Interaction \& combat
Panels \& menus
Inventory
Magic panel
Map
Other
Keyboard \& Mouse
Movement \& camera
Interaction \& combat
Panels \& menus
Inventory
Magic panel
Map
Other
Ultima Underworld Docs
Home
Ultima Underworld
References:
Ultima Codex:
Ultima Underworld
internal formats
)
UWReverseEngineering
by Hank Morgan
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